---
title: "Asset library and folders"
description: "Organize uploads, generated outputs, references, and reusable media with search and workspace folders."
locale: "en"
section: "Assets"
updated: "2026-06-22"
source: "https://flare.design/docs/asset-library-and-folders"
---

# Asset library and folders

Organize uploads, generated outputs, references, and reusable media with search and workspace folders.

> Section: Assets

[HTML](https://flare.design/docs/asset-library-and-folders) | [Markdown](https://flare.design/docs/asset-library-and-folders/index.md)

The asset library stores media that should survive beyond one canvas session: uploads, generation history, references, audio, video, and reusable brand material.

## Uploads and generated assets

Uploaded media and generated outputs can both be reused inside projects. Keep originals in the library when you expect to remix, resize, or animate them again.

When a generated image becomes part of a final composition, keep it named and filed so teammates can find the source later.

Use a name that describes the asset's role, not only the file type. `hero-product-blue-background` is more useful than `image-final-3`.

Single media uploads can be up to 25 MB on Free workspaces and 250 MB on paid workspaces. Uploaded files, generated assets, audio, and video all count toward the workspace storage quota.

| Plan    | Workspace storage | Single upload |
| ------- | ----------------- | ------------- |
| Free    | 100 MB            | 25 MB         |
| Creator | 5 GB              | 250 MB        |
| Pro     | 25 GB             | 250 MB        |
| Team    | 100 GB            | 250 MB        |

## Search

Search is useful for more than exact file names. Describe the visual you need, such as color, subject, mood, or campaign, then narrow results by source or media type.

Free workspaces use basic metadata search across asset names, file names, media type, and source model. Creator, Pro, and Team workspaces include smart asset search backed by extracted captions, transcripts, generation prompts, and semantic vectors. Smart search indexes up to 5K assets on Creator, 25K on Pro, and 100K on Team. Assets beyond that cap remain available through metadata search. When a workspace upgrades, existing assets are queued for search indexing automatically within the plan limit.

If search results are noisy, add clearer names or move finished assets into folders that match how the team thinks about campaigns.

Search works best when assets have useful context:

- Keep generated assets attached to their prompt when possible.
- Rename final candidates after review.
- Store brand references in a dedicated folder.
- Remove throwaway experiments when the direction is closed.

## Folders

Folders help separate active campaign material, brand references, exported reviews, and unfiled experiments. Move assets into folders as part of cleanup, not only at the end of a project.

Suggested starting folders:

| Folder                 | Contents                                              |
| ---------------------- | ----------------------------------------------------- |
| `Brand references`     | Logos, product shots, colors, approved style material |
| `Campaign active`      | Assets currently being used in open projects          |
| `Generated candidates` | Promising generations that have not been approved     |
| `Review exports`       | MP4s or stills shared for feedback                    |
| `Archive`              | Older material that should remain searchable          |

## Canvas hygiene

Do not keep every reference directly on the final frame. Store reusable material in the asset library, then place only the assets that matter for the current composition.

## Cleanup rhythm

At the end of a project, do a short asset pass:

1. Rename the final media and the strongest unused candidates.
2. Move reusable assets into folders.
3. Delete obvious failed tests if they no longer explain a decision.
4. Export or save final review files where teammates expect to find them.
5. Check workspace storage if the project used large video or audio files.
